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AI Insights · Timothy · April 2025

Top Educational Games on Android in Saudi Arabia: Q1 2025

Explore the performance of the top educational games on Android in Saudi Arabia during Q1 2025, with insights into downloads, revenue, and user engagement.

Top Educational Games on Android in Saudi Arabia: Q1 2025

In the first quarter of 2025, the educational games category on Android in Saudi Arabia showcased distinct trends in performance, as reported by Sensor Tower.

Lingokids - Play and Learn saw a consistent rise in revenue, peaking at approximately $749 in late February. Downloads fluctuated throughout the quarter, with a notable increase in mid-February reaching about 4.9K. Weekly active users also showed an upward trend, climbing from 4.9K to about 6.4K by mid-quarter.

Buddy.ai: Fun Learning Games experienced a varied pattern with revenue slightly dipping mid-quarter but recovering to $552 at the end of March. Downloads spiked significantly in the last week of March, reaching over 12.3K, while active users grew from 10.2K to an impressive 17.6K by the quarter's end.

Keiki Learning games for Kids maintained a steady revenue, around $100 on average, with a slight peak at $121 in late March. Weekly downloads remained relatively stable, with a small increase towards the end of the quarter, reaching 469. Active user numbers hovered around 1K, showing slight fluctuations.

Lamsa - Kids Learning App had a modest revenue trend, with the highest at $111 in late January. Downloads ranged between 500 and 800, with a peak in mid-February. Active users started at 7.3K, dropping to 4.5K by the end of March.

AlifBee Kids Learn Arabic showed minimal activity in downloads, with only 87 recorded in early March. Revenue peaked at $137 at the end of the quarter, indicating a steady, albeit small, user engagement.

For more detailed insights and data on these applications, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025